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Hi In this tutorial you will learn how to animate camera shaking effect without keyframing the camera. You can download Maya start file from here. So let's start with the scene Here as you can see (image 1) there are two objects in my scene. One is asteroid and another is camera. |
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Now select the camera and open hypershade window. see image 2 Now select noise texture from 2d texture in the hypershade and with middle mouse button and drag it to the camera translate channel in attribute editor. see image 3 After applying noise texture in cameras translate node. Camera change its position and you will not able to move camera manually. Don't worry it because now camera translation node is controlled by noise texture. Later on we will see how can we move camera if we want to move it manually, Now lets start to animate camera shake....... Select the noise texture
which is applied to the camera and open attribute editor. Now we will start to animate noise parameters Go to frame 60. Now asteroid should near to the camera. Set key for "Time" and "Frequency" parameters Go to frame 70 and set key for "Implode" Now go to frame 80. Asteroid should go out to the camera view. Change the value for Time:
1 And set key for all three parameters Now let's fine tune the curves Open the graph editor Select frequency curve
and go to curve menu then select "Weighted Tangents" Now you are free to
move tangents in any direction. |
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you can download complete scene file from here Hope you have learnt cool technique to animate camera shake effect. For any query or suggestion please write a mail at Jatin@digitalglow.net |
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